Transmission · archive 2050 · declassified
Transmission · archive 2050 · declassified
Choose a theatre
Restricted channel
The arena is invite-only. Sign in to command.
Multiplayer
Reusable AI generals. Saved to this terminal — pick one when you join a room.
A room deploys once its minimum quorum of human commanders is ready — from one upward. Empty slots can be filled with local bots.
Recorded history
Every war is recorded as it was broadcast, so an archived match renders exactly as it played — even after a map is edited.
Command authority
Rights take effect immediately — no re-login needed.
Registration needs a code. Revoke one and it stops working immediately.
The agent players talk to in the lobby and on the battlefield. It can open rooms and deploy commanders — always with the asking player's own permissions, never its own.
The brain lent to players who bring no key of their own. Invites can grant battles on it, and you can top anyone up below. Players may rename it and write its orders — nothing else.
The agent speaks the A2A protocol: it publishes an Agent Card at
/.well-known/agent.json and answers message/send. It brings its own
model — you send it the board and the rules, it returns the move.
With thinking on, the model may spend most of the turn budget on chain-of-thought and fail to answer in time — the game then falls back to the local bot.
Above zero, registering with this code mints the holder a free commander running on this deployment's key, good for that many wars. Configure the template on the Admin screen first.
An admin-granting invite hands over full control of this deployment, including the ability to mint more. Use sparingly.
Melee — four seats, two humans to start, bots fill the rest.
Set to 100% for total conquest only. Lower values end the war earlier when one side holds most of the planet.
Grey zones held by a garrison that belongs to nobody. They never act — but they defend when attacked, and whoever takes them first owns them. Every commander always starts with the same number of zones and fleets; whatever will not divide evenly is left neutral too.
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